What's So Trendy About Wireless In-Flight Entertainment Industry That Everyone Went Crazy Over It?

Wireless In-Flight Entertainment IndustryIncreasing the number of air travelers and the increasing competition results in the introduction of better in-flight entertainment to attract the market. The wireless in-flight entertainment industry is the key to do so. According to the research done, the Wireless In-flight Entertainment Industry is valued at USD 920 million in 2016 and is expected to grow at a healthy growth rate of 16.40 %, through the years 2017 – 2025 to reach USD 3.6 billion. Download PDF @ https://www.researchreportsinc.com/sample-request?id=66072 There is an increasing preference of travelers to use their own devices during the flights has added to the adoption of Wireless In-Flight Entertainment. Using their own devices and connecting to the in-flight entertainment system passengers can comfortably spend their time from one destination to another. The passengers can choose from their various apps, movies, and songs to play and enjoy. Such improvements can help increase the revenues for the airlines. The market is segmented and sub-segmented of the Wireless In-Flight Entertainment is done in the following way By Aircraft: Narrow body, Widebody, and regional jet. By Fitment: Retrofit and Line fit. By Hardware: Antennas, WAPs, and Modems. By Technology: ATG, Ku band, L band, and Ka band. And in the geographical segmentation, the regions are North America, Europe, Asia & Pacific, and Latin America. These are further subdivided into U.S., Canada, UK, Germany, China, India, Japan, Brazil, and Mexico. The leading players in the Wireless In-flight Entertainment Industry are Bluebox Avionics Ltd, Cornerstone OnDemand Inc., Gogo.Inc, Inflight Dublin, Ltd, Lufthansa Systems GmbH, Panasonic Corporation, Rockwell Collins Inc, and SITA OnAir, Thales Group SA. BAE System PLC and so on. Read More…